It’s week 15 and my furlough has been extended, which means a couple more quick sprints of full-time development before I have to go into slowmode! Failure cascade Last week I released a demo build on itch.io and received a bunch of useful feedback from early players – both on itch.io itself and on the…
Devlog #1
Well it’s not really #1, since this is week #14 of development, but this is where the game’s at: Autopilot It’s buggy but it works! You can now set a course in autopilot mode by clicking on the local map, and your ship will attempt to follow it. Some line rendering issues need fixing up…